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Old Sep 11, 2008, 12:10 AM // 00:10   #1
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Default The UA nerf

Update 9/10/08

Updated Zaishen Rewards
Updated the Zaishen Chest drops to replace the Trapdoor Tonic with a new tonic for the month of September.

Guild Battle Changes
Added "Oath of Protection" to the Bodyguard; "While the bodyguard is alive, the Guild Lord takes 20% less damage."

Skill Updates
PvE and PvP


Elementalist
Glowing Gaze: functionality changed to: "Deals 5..50 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning."

Glowing Ice: functionality changed to: "Deals 5..50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic."

Glowstone: functionality changed to: "Deals 5..50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened."

Mind Blast: recharge time reduced to 2 seconds.

Icy Shackles: energy cost increased to 10.

Shock Arrow: functionality changed to: "Rapid projectile: deals 5..50 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration."


Necromancer
Order of Undeath: functionality changed to: "Your minions deal +3..16 damage and you lose 2% of your maximum Health when a minion hits." Energy cost increased to 10, duration reduced to 5 seconds.

PvP Changes

Ranger

Sloth Hunter's Shot: unconditional damage reduced to 5..20, conditional damage reduced to 5..25.

PvE Changes

Monk
Unyielding Aura: Now only works on party members within spell casting range.




To inform everybody that even though the skill discription hasn't changed, UA only rezes people in radar range.
PuG UW SC
ghost running
frog scepter farming
RIP

Edit: misspoke, casting range, not radar

Last edited by Shadowmoon; Sep 11, 2008 at 12:24 AM // 00:24..
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Old Sep 11, 2008, 12:11 AM // 00:11   #2
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you sure, and if you are then damn, only thing i used it for was ghost running and too bad now. oh well
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Old Sep 11, 2008, 12:11 AM // 00:11   #3
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NOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
I loved ghost running.
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Old Sep 11, 2008, 12:13 AM // 00:13   #4
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i knew this was going to happen
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Old Sep 11, 2008, 12:13 AM // 00:13   #5
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Saw it coming xD


Went from complete crap, to godly, back to just crap.

Last edited by Stolen Souls; Sep 11, 2008 at 12:16 AM // 00:16..
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Old Sep 11, 2008, 12:13 AM // 00:13   #6
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Indeed, tested and verified. I guess only retarded stuff that needed to be nerfed got nerfed, i.e. inexperienced UWSC with lots of deaths, ghost running, and frog farming. Can't say it was not expected.
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Old Sep 11, 2008, 12:15 AM // 00:15   #7
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Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P

Still UA wasn't really the problem, the fact heroes don't trigger enemies remains the real issue. Ghost running got nerfed, but you can still send your H/H through a dungeon, Shadow Form run after them (with appropriate distance of course) and get through the map and avoiding most of the fights. Of course you still have to make sure you don't bring a whole mob to the end point you flagged your H/H to, but it's still somewhat viable, given the fact you need to be an Assasin/Ele/Mesmer.

Last edited by EroChrono; Sep 11, 2008 at 12:20 AM // 00:20..
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Old Sep 11, 2008, 12:15 AM // 00:15   #8
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ghost running dies, voltaic farm just requires two sins or a sin that doesn't suck...
i didn't get to finish ghost running all my characters to zinn's secret lair
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Old Sep 11, 2008, 12:15 AM // 00:15   #9
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This is pretty weak. Sure it was bound to happen but come on...they give us something fun to use and because of their screwup, we make all new team builds and find new strategies. Then they "fix" their screwup, which I'm pretty damn sure was exactly the way it was supposed to be anyway, because it's being "abused".

Funny that they kill UA for being abused but Shadow Form is still alive and kicking. Ridiculous. Stop messing with PvE'ers fun...you're losing your fanbase real quick.
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Old Sep 11, 2008, 12:16 AM // 00:16   #10
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this thing was too cheap rezing out of the radar anyways
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Old Sep 11, 2008, 12:17 AM // 00:17   #11
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Saw it coming, Kneeew it
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Old Sep 11, 2008, 12:18 AM // 00:18   #12
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yep, skill is a bit overpowered on rezzing and they happily nerfed it. I was considering of "disable all skills for 45 seconds except U and rez only 50% health and 10% energy." Well, at least it's better than putting your ass within aggro range and try to use rebirth.
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Old Sep 11, 2008, 12:20 AM // 00:20   #13
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Quote:
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P
*Edited

You are right it is casting range.

Last edited by romeus petrus; Sep 11, 2008 at 12:29 AM // 00:29..
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Old Sep 11, 2008, 12:22 AM // 00:22   #14
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even worse...bye-bye Sloth Hunter's shot...reducing, yet again, the ranger to medium direct damage....bastards!

Oh, uh...the UA thing is a shame...I only did one run with some friends and it was kinda fun...ah, well...no harm in making folks work instead of play...oh, yeah...it's a game.
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Old Sep 11, 2008, 12:26 AM // 00:26   #15
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Saw it coming, Expected it to be at least radar range. Ah well back to be useless.

Anet > Buffs up to the moon > resends back to the grave.

- Ganni
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Old Sep 11, 2008, 12:26 AM // 00:26   #16
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Quote:
Originally Posted by EroChrono
Actually I think it's even smaller than radar range, as the Dev Updates state "Spell Casting Range".
I suppose UA can start collecting dust now :P
Ok, now if it was spell casting range, THEN it would be better off rezzing your allies using Rebirth than Unyielding Aura. Then again, recovering from a wipe via resurrection (particularly HM) AND having to go into casting range (which about 1.2x of aggro bubble) is a sorry pain in the ass.
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Old Sep 11, 2008, 12:29 AM // 00:29   #17
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Ah well. UA was overpowered, I think most people were expecting a nerf. Doesn't really bother me, I got a good couple VS runs and as for the UW SC, take terras who don't die like when the last UB builds were running... and it's the same.

I'm glad OoU got unnerfed, and the new Glowing Gaze/Ice/Stone is nice (well judging from the stats, haven't tried it).
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Old Sep 11, 2008, 12:30 AM // 00:30   #18
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Ya it would have made a lot more sense to make it work for radar range not casting range. Now u can add it to ur list of useless elites. Do the developers even play the game?
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Old Sep 11, 2008, 12:33 AM // 00:33   #19
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this "fix" is just proof that they are lazy when balancing. The right thing to do was fix hero mechanics to stop ghost running. UA was nice for speed UW and FoW where you could rez a noob terra without them ruining the run... there was nothing game breaking about allowing a team to take an inexperienced terra with them.
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Old Sep 11, 2008, 12:34 AM // 00:34   #20
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Quote:
Originally Posted by romeus petrus
Do the developers even play the game?
Nope, otherwise they wouldn't have ruined our pve fun.
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